This is the same for any other CMake targets. build.py -target kicad builds KiCad and its source code dependencies, but packages nothing.The KiCad files, like the footprints, symbols, 3D models, translations, docs, and KiCad itself, are, by default, built from origin/master of their respective repositories or re-downloaded, ensuring you have the most up-to-date KiCad. Better documentation is definitely welcomed!īy default, dependencies are built once, and unless their build directories are cleaned out, or their source is updated, they will not be built again. Failing that, run cmake and make by hand. build.py -help, and if that doesn't help, read the rest of this documentation. It builds everything and uses "reasonable" settings. It expects to be run from the directory it is in, like To get up and running the absolute fastest, use build.py. You do not need to do any supplemental linking steps implied by the brew output. Once you've done that, install the rest of the dependencies using the terminal.īrew install cmake swig glew glm cairo boost doxygen gettext wget bison libtool automake autoconf Or use the bottle I made and include in this repository.īrew install -f external/oce-0.18.2.el_capitan.bottle.1.tar.gz You have two options, both of which are commands you run in the terminal.īrew install -build-from-source brewsci/science/oce The Homebrew OCE bottle for 10.11 is broken. Please use a terminal to run the following command:īrew install cmake swig glew glm cairo boost doxygen gettext wget brewsci/science/oce bison libtool automake autoconf The instructions are split up based on macOS version. This makes it easier to clean up the new dependencies when uninstalling kicad-mac-builder. It may be helpful to run brew list before installing any dependencies. If you need to, please let me know because it is a bug in either functionality or documentation. You do not need to install anything not listed in this README. The instructions assume you are capable of using the command line but they are not intended to require arcane deep knowledge. Kicad-mac-builder requires a 10.11 Mac with homebrew and at least 20G of disk space free. If you are looking to compile KiCad or improve KiCad packaging on MacOS, kicad-mac-packager may be able to help you. If you are looking to run KiCad on your Mac, please use the instructions at instead of this. (master branch, all three DMGs, built from scratch on a new 10.11 VM for 10.11-10.13) If it does not work with newer versions, this will be addressed and this list will be amended. Sudo ditto bin/kicad.app /Applications/KiCad.This is the V5 KiCad Mac builder and packager. Place the readily built KiCad.app into the Applications folder DNGSPICE_LIBRARY=/usr/local/lib/libngspice.dylib \ DNGSPICE_INCLUDE_DIR=/usr/local/include/ngspice \ DwxWidgets_CONFIG_EXECUTABLE=././wx-bin/bin/wx-config \ DCMAKE_CXX_FLAGS="-Wno-ignored-optimization-argument -Wno-deprecated-declarations" \ DCMAKE_CXX_COMPILER=/opt/local/bin/clang \ DCMAKE_C_COMPILER=/opt/local/bin/clang \ System/Library/Frameworks/amework/Versions/2.7/include/python2.7 \ Sudo ln -s /usr/local/include/ngspice /usr/include/ngspice Sudo sed -e "s|typedef int bool |//typedef int bool |" -i "" \ configure -with-ngshared -enable-xspice -enable-cider \ĬC=/opt/local/bin/clang CFLAGS="-arch i386 -std=gnu11" YACC=/opt/local/bin/yacc Mkdir -p ~/Installation/KiCad cd ~/Installation/KiCad Using MacPorts we install the following software packages: A few obstacles were to be overcome, however eventually, I managed to build a recent KiCad from source for OS X Mavericks and later, and here comes how. I got also an old MacBook Pro and this is stuck to Mac OS X 10.9, yet it works very well, and I want to open my KiCad projects on this as well. I got macOS 10.14 installed on my work station, and actual KiCad releases are compatible with it. In need of a recent KiCad for Mac OS X 10.9.5
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